Alright, I've read through it once, and I'm deeply enamored. Not only is the overall style something that really hits a sweet spot for me, but there are so many little things that I really like--frex, the thing in the Brainer's move that works with mutual or 1-sided intimacy. So much potential there :)
Also, the large number of examples is much appreciated.
Overall, I can't wait to try it out. I'm actually going to suggest this as my group's next game, after our current PTA season.
Looking over the rules and test driving them, I get the impression that this game is one setting hack away from being the Sin City roleplaying game. The big thing Sin City and post apocalyptic horror/thriller have in common is the need to act decisively and effectively on behalf of what matters most to you when there is no social order to protect you (in Sin City, the social order is seemingly there, but doesn't protect).
Wow, talk about being late for a party. I have asked to join a game on rpg.net but was asked buy before I play. Didn't seem bad at 15.00 but would you buy a computer, car or anything else if you were never going to use it again?.
So, I'm asking nicely about your play testers packer and HOPING that you will consider letting me have one.