Just a few of my fave pieces of playtest feedback.
--- I got frustrated dying too early, without getting a chance to know why the ghost was doing what it was doing. Am I a whiny narrativist?
--- B--'s death was anticlimactic - it was as if we were expecting her to be the protagonist of the horror movie but she turned out to be the character who dies in the first sequence.
--- Every two-player rpg I've played before (s/lay w/me and some stuff I've invented) had "I feel too on the spot" problems - (does that make sense?) - this game seems to magically solve that, I'm not sure how - by encouraging the GM to think about the setting beforehand? By giving clear instructions on every page? By a laser focus on a particular setting? Anyhow, it's magic, worked really well.
--- the rest of the actors in my shakespeare troupe are seriously gonna miss me if i die down here... we sort of suck but still
--- Very effective, innovative, and creepy game. Well done.
Possible typo, MC's Playbook PDF, section 3, bottom of section: "If you haven't played before [...] read 43." 43 says the other player can now escape and the MC has lost. Maybe that's intentional, but as a new player I'm befuddled by what I'm supposed to take from it.
Possible typo, MC's Playbook PDF: section 39, which the MC turns to when the Other Player decides to give up (Other Player book section 48) says that the MC has won the game by frightening off the other player. The introduction to the MC's book, however, says that the MC loses if the Other Player stops trying to escape (which I take to include freaking the player out so much that she opts to quit playing).
at 13: Thanks! I swapped the places of 2 of the high-number MC entries at the last minute and forgot to go back through. There are a couple of other such misnumberings and I'll fix 'em.
at 14: Nope! Freaking the other player out enough to quit is a win for sure. Read the MC intro text to say "if the other player loses urgency and stops trying to escape, that means your ghosts aren't scary, and you're going to lose."