In a Wicked Age
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Blood & Sex 3C: The arrival at a way house of four unusual travelers. 1C: A spirit of the lower air, caught up in joyous human celebration. 10S: A wandering spirit, visible at will, an inflamer of human passions. JC: The death of the primary heir of a local noblewoman. God-kings of War 3C: A bitter and unseasonable cold, caused by warring elementals. 1C: A local warlord's ancestral sword, much honored. 10S: The mutiny and revolt of a prestigious cavalry company. JC: A powerful general's death of her wounds, which will shatter her army into factions. the Unquiet Past 3C: The secret central shrine of a temple to forgotten gods. 1C: A waystation on a broad road, with a campsite and shrine. 10S: An ancient stone way marker, indicating an overgrown road. JC: A small room under the foundation, its doorway bricked shut, the prison of a dreadful and malicious spirit. a Nest of Vipers 3C: A slight and subtle demon, child of blasphemy, craving mischief. 1C: A jaded gladiator, murderer of both enemies and friends. 10S: A court dandy, casually cruel, exiled from the presence of the prince for a petty slight. JC: The ghost of a suicide, a person overcome by guilt and shame, who finds in death no release. |