In a Wicked Age
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Blood & Sex 5H: A deer-path through towering woods to a still pond. QC: The seizure of arcane powers by an arrogant and brutal wizard. 2H: The ascension to mastery of a student wizardess, unrecognized by her order but absolutely clear and undeniable to her inner self. 5C: A raving prophet, preaching the transience of life and advocating a full indulgence of every appetite. God-kings of War 5H: A great army's marching orders, passwords, and signals. QC: An altar to devils of the waste, stinking with gore. 2H: An old, proud fortress on an important mountain pass. 5C: A soldier's plain shortsword, gradually developing a taste for the blood of women. the Unquiet Past 5H: The awakening of three powerful and malignant genii. QC: A wandering intelligence, intent on driving mortals mad. 2H: A serpent-demoness, malicious and venomous, seeking vengeance. 5C: A place where warring demons have left the earth churned, upthrust, and charged with occult forces. a Nest of Vipers 5H: The college of a small but prestigious magical order. QC: The warden ghost of the place, generous to the good-willed. 2H: A conjurer who needs blood to entice his uncouth spirits. 5C: The young mother of a baby prince, whose husband the king has been overthrown and put to death. |