In a Wicked Age
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Blood & Sex 2H: The ascension to mastery of a student wizardess, unrecognized by her order but absolutely clear and undeniable to her inner self. KC: A bandit captain, in hiding, with her trusted bodyguard. QS: A warrior-priestess of a truly bloodthirsty cult. 10S: A wandering spirit, visible at will, an inflamer of human passions. God-kings of War 2H: An old, proud fortress on an important mountain pass. KC: An outlying watchtower on a wooded hill. QS: The campsite of a traveling army, not long deserted. 10S: The mutiny and revolt of a prestigious cavalry company. the Unquiet Past 2H: A serpent-demoness, malicious and venomous, seeking vengeance. KC: A treasure seeker, following the whispers of a slave spirit. QS: A golden armlet, still on the skeletal arm of its owner. 10S: An ancient stone way marker, indicating an overgrown road. a Nest of Vipers 2H: A conjurer who needs blood to entice his uncouth spirits. KC: A troupe of musicians for hire, one of whom is a burglar and cutpurse. QS: A conjurer possessed by spirits of uncivil character. 10S: A court dandy, casually cruel, exiled from the presence of the prince for a petty slight. |