In a Wicked Age
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Blood & Sex 5H: A deer-path through towering woods to a still pond. 6H: The alliance by marriage of a certain tyrant's family with the cult of a certain desert god. 7S: A slayer of monsters, heralded and lauded. JS: A priestess of a merciful temple of healers, on pilgrimage to the birthplace of her order. God-kings of War 5H: A great army's marching orders, passwords, and signals. 6H: A speaker for the ancestors, carrying secrets and warnings. 7S: The guardian spirit of a foolhardy, naive, reckless and impressionable young person. JS: A fortress guarding the only pass through treacherous mountains, overseen by a corrupt and voracious war-captian. the Unquiet Past 5H: The awakening of three powerful and malignant genii. 6H: The bloodthirsty ghosts of those drowned in an accursed water. 7S: Instruments of torture, haunted by their long-dead victims. JS: A knowledge-mad sorceress, delving into ancient secrets. a Nest of Vipers 5H: The college of a small but prestigious magical order. 6H: A tower of silver and alabaster, which rises from the sea under the new moon. 7S: A fur-trapper, simple but good-natured, and his daughter. JS: The flight of a prince and his forbidden lover into hiding. |