In a Wicked Age
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Blood & Sex 10C: The marriage of a region's most beautiful girl, necessarily virgin and without blemish, to the dead stone effigy of a harvest god. 6S: An oasis of sweet water in a barren wilderness, haunted by the shadows of some vast atrocity committed centuries ago. 3C: The arrival at a way house of four unusual travelers. 5H: A deer-path through towering woods to a still pond. God-kings of War 10C: A youth or maiden, the reincarnation of a great hero, whose soul remembers glory. 6S: A flock of hunterbirds, sharp-beaked, clever, and dreadful. 3C: A bitter and unseasonable cold, caused by warring elementals. 5H: A great army's marching orders, passwords, and signals. the Unquiet Past 10C: A trainer of apes, bereft, mourning the death of his dearest performer. 6S: The convocation of a ruins' ghouls, gaunts, and wisps. 3C: The secret central shrine of a temple to forgotten gods. 5H: The awakening of three powerful and malignant genii. a Nest of Vipers 10C: A devil of the lower air, malicious and full of pranks. 6S: An innkeeper who murders and robs his wealthy guests. 3C: A slight and subtle demon, child of blasphemy, craving mischief. 5H: The college of a small but prestigious magical order. |