In a Wicked Age
four oracles


A Penny for Your Thoughts

Blood & Sex

4H: The night each year that a certain ghost is allowed her freedom.

JC: The death of the primary heir of a local noblewoman.

7H: A spirit of the wilds, mercurial in form, sister to gazelles.

1C: A spirit of the lower air, caught up in joyous human celebration.

God-kings of War

4H: A token indicating that its bearer speaks for the high general.

JC: A powerful general's death of her wounds, which will shatter her army into factions.

7H: A demon of rage and avarice, secret power behind a great tyrant's rule.

1C: A local warlord's ancestral sword, much honored.

the Unquiet Past

4H: An ambitious petty-wizard, quick to take offense.

JC: A small room under the foundation, its doorway bricked shut, the prison of a dreadful and malicious spirit.

7H: A fallen temple, overgrown with moss and ivies.

1C: A waystation on a broad road, with a campsite and shrine.

a Nest of Vipers

4H: A fallen-in mansion, where by night ghosts and devils meet.

JC: The ghost of a suicide, a person overcome by guilt and shame, who finds in death no release.

7H: A squat town on the banks of a wide, long river, rich from plunder, whose men raid up and down the river in their ugly boats.

1C: A jaded gladiator, murderer of both enemies and friends.