In a Wicked Age
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Blood & Sex 10H: The child of a great and renowned theologist, forced into priesthood against both inclination and nature. 7S: A slayer of monsters, heralded and lauded. 5H: A deer-path through towering woods to a still pond. 5S: A famous traveling exorcist and his entourage, with as canny an eye for a village's wealth as for its demons. God-kings of War 10H: A tender of war-bulls, shaved-headed and fearless. 7S: The guardian spirit of a foolhardy, naive, reckless and impressionable young person. 5H: A great army's marching orders, passwords, and signals. 5S: A great warship, set with ram and mangonel. the Unquiet Past 10H: The meeting by chance of old enemies, one less forgetful than the other. 7S: Instruments of torture, haunted by their long-dead victims. 5H: The awakening of three powerful and malignant genii. 5S: A cruel and powerful young lordling. a Nest of Vipers 10H: A wizard jealously guarding her magical territory. 7S: A fur-trapper, simple but good-natured, and his daughter. 5H: The college of a small but prestigious magical order. 5S: The private garden of a noble house. |