In a Wicked Age
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Blood & Sex KD: A company of desert horsemen, hiding a woman amongst them. 4C: The graduation of an apprentice to mastery. QC: The seizure of arcane powers by an arrogant and brutal wizard. 7H: A spirit of the wilds, mercurial in form, sister to gazelles. God-kings of War KD: A chest containing the tax monies of a rural province. 4C: A hard-won victory, with many dead on both sides. QC: An altar to devils of the waste, stinking with gore. 7H: A demon of rage and avarice, secret power behind a great tyrant's rule. the Unquiet Past KD: The exposure by erosion of a long-buried door. 4C: A new village built on the ruins of a forgotten people. QC: A wandering intelligence, intent on driving mortals mad. 7H: A fallen temple, overgrown with moss and ivies. a Nest of Vipers KD: A wealthy merchant-priest with much political clout. 4C: The unwitting husband of a serpent-demoness. QC: The warden ghost of the place, generous to the good-willed. 7H: A squat town on the banks of a wide, long river, rich from plunder, whose men raid up and down the river in their ugly boats. |