In a Wicked Age
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Blood & Sex 2C: A monastery and its associated shrines, each to its own god. 4H: The night each year that a certain ghost is allowed her freedom. 6S: An oasis of sweet water in a barren wilderness, haunted by the shadows of some vast atrocity committed centuries ago. 5S: A famous traveling exorcist and his entourage, with as canny an eye for a village's wealth as for its demons. God-kings of War 2C: An army's scryer, commanding six sharp-fanged gaunts. 4H: A token indicating that its bearer speaks for the high general. 6S: A flock of hunterbirds, sharp-beaked, clever, and dreadful. 5S: A great warship, set with ram and mangonel. the Unquiet Past 2C: A scholar and antiquarian, unmindful of danger. 4H: An ambitious petty-wizard, quick to take offense. 6S: The convocation of a ruins' ghouls, gaunts, and wisps. 5S: A cruel and powerful young lordling. a Nest of Vipers 2C: An ambitious farmer, hungry for gossip or silver. 4H: A fallen-in mansion, where by night ghosts and devils meet. 6S: An innkeeper who murders and robs his wealthy guests. 5S: The private garden of a noble house. |