In a Wicked Age
Blood & Sex
KD: A company of desert horsemen, hiding a woman amongst them.
QC: The seizure of arcane powers by an arrogant and brutal wizard.
JC: The death of the primary heir of a local noblewoman.
5H: A deer-path through towering woods to a still pond.
God-kings of War
KD: A chest containing the tax monies of a rural province.
QC: An altar to devils of the waste, stinking with gore.
JC: A powerful general's death of her wounds, which will shatter her army into factions.
5H: A great army's marching orders, passwords, and signals.
the Unquiet Past
KD: The exposure by erosion of a long-buried door.
QC: A wandering intelligence, intent on driving mortals mad.
JC: A small room under the foundation, its doorway bricked shut, the prison of a dreadful and malicious spirit.
5H: The awakening of three powerful and malignant genii.
a Nest of Vipers
KD: A wealthy merchant-priest with much political clout.
QC: The warden ghost of the place, generous to the good-willed.
JC: The ghost of a suicide, a person overcome by guilt and shame, who finds in death no release.
5H: The college of a small but prestigious magical order.