In a Wicked Age
four oracles


A Penny for Your Thoughts

Blood & Sex

KD: A company of desert horsemen, hiding a woman amongst them.

QC: The seizure of arcane powers by an arrogant and brutal wizard.

JC: The death of the primary heir of a local noblewoman.

5H: A deer-path through towering woods to a still pond.

God-kings of War

KD: A chest containing the tax monies of a rural province.

QC: An altar to devils of the waste, stinking with gore.

JC: A powerful general's death of her wounds, which will shatter her army into factions.

5H: A great army's marching orders, passwords, and signals.

the Unquiet Past

KD: The exposure by erosion of a long-buried door.

QC: A wandering intelligence, intent on driving mortals mad.

JC: A small room under the foundation, its doorway bricked shut, the prison of a dreadful and malicious spirit.

5H: The awakening of three powerful and malignant genii.

a Nest of Vipers

KD: A wealthy merchant-priest with much political clout.

QC: The warden ghost of the place, generous to the good-willed.

JC: The ghost of a suicide, a person overcome by guilt and shame, who finds in death no release.

5H: The college of a small but prestigious magical order.