In a Wicked Age
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Blood & Sex 4H: The night each year that a certain ghost is allowed her freedom. JC: The death of the primary heir of a local noblewoman. 7H: A spirit of the wilds, mercurial in form, sister to gazelles. 1C: A spirit of the lower air, caught up in joyous human celebration. God-kings of War 4H: A token indicating that its bearer speaks for the high general. JC: A powerful general's death of her wounds, which will shatter her army into factions. 7H: A demon of rage and avarice, secret power behind a great tyrant's rule. 1C: A local warlord's ancestral sword, much honored. the Unquiet Past 4H: An ambitious petty-wizard, quick to take offense. JC: A small room under the foundation, its doorway bricked shut, the prison of a dreadful and malicious spirit. 7H: A fallen temple, overgrown with moss and ivies. 1C: A waystation on a broad road, with a campsite and shrine. a Nest of Vipers 4H: A fallen-in mansion, where by night ghosts and devils meet. JC: The ghost of a suicide, a person overcome by guilt and shame, who finds in death no release. 7H: A squat town on the banks of a wide, long river, rich from plunder, whose men raid up and down the river in their ugly boats. 1C: A jaded gladiator, murderer of both enemies and friends. |