B||1D||A mysterious star-lit revel on a high bare hilltop. B||2D||A woman suddenly bereft of love and family, daughter to a long heritage of sorceresses and poisoners. B||3D||A raving prophet, advocating self-mortification and deprivation of the appetites. B||4D||A practitioner of law, with her several secretaries. B||5D||A chattel slave who has broken both his bonds and his master's skull. B||6D||A practitioner of luck-magics traveling ahead of a ferocious storm. B||7D||The much-contested wedding of the province's great beauty. B||8D||Some great wizard's magical messenger, brass-skinned. B||9D||The secluded home of an exiled court-wizard. B||10D||A note written in an elegant hand, sweetly perfumed. B||JD||A band of demons, laughing and malicious, authors of debauched sensuality and corrupt appetites. B||QD||A happy girl, promised in marriage to a gentleman, naive to the danger he represents. B||KD||A company of desert horsemen, hiding a woman amongst them. B||1H||A farm manor, peaceful and prosperous. B||2H||The ascension to mastery of a student wizardess, unrecognized by her order but absolutely clear and undeniable to her inner self. B||3H||The sorcerously animate homunculus of a wizard, more clever than wise, recently dead. B||4H||The night each year that a certain ghost is allowed her freedom. B||5H||A deer-path through towering woods to a still pond. B||6H||The alliance by marriage of a certain tyrant's family with the cult of a certain desert god. B||7H||A spirit of the wilds, mercurial in form, sister to gazelles. B||8H||The local lord's daughter, tramping after strawberries. B||9H||A wandering exorcist, severe, who accepts no payment for his services but who lusts after carnal congress. B||10H||The child of a great and renowned theologist, forced into priesthood against both inclination and nature. B||JH||An altar overflowing with flowers and bowls of honey. B||QH||The rehearsal of the funeral of the city's aged and beloved mayor. B||KH||A young warrior, initiate into a warrior cult, brother to lions. B||1C||A spirit of the lower air, caught up in joyous human celebration. B||2C||A monastery and its associated shrines, each to its own god. B||3C||The arrival at a way house of four unusual travelers. B||4C||The graduation of an apprentice to mastery. B||5C||A raving prophet, preaching the transience of life and advocating a full indulgence of every appetite. B||6C||A small group of mothers, led by a midwife, fighting to protect their children from demons of illness. B||7C||The seventh wife of a tyrant king, carrying his chief huntsman's child. B||8C||A band of goat herders, armed, outraged by an injustice visited upon their clan. B||9C||A young girl, inexperienced but astute and a canny judge of character. B||10C||The marriage of a region's most beautiful girl, necessarily virgin and without blemish, to the dead stone effigy of a harvest god. B||JC||The death of the primary heir of a local noblewoman. B||QC||The seizure of arcane powers by an arrogant and brutal wizard. B||KC||A bandit captain, in hiding, with her trusted bodyguard. B||1S||A field of herbs and wild flowers, alive with bees, where a certain half-bestial creature brings his many lovers. B||2S||The celebration of local fertility or harvest rites. B||3S||A camp-wanton, pretty and pliant, prone to drink. B||4S||A siren-ghoul, who entices the amorous into deadly peril. B||5S||A famous traveling exorcist and his entourage, with as canny an eye for a village's wealth as for its demons. B||6S||An oasis of sweet water in a barren wilderness, haunted by the shadows of some vast atrocity committed centuries ago. B||7S||A slayer of monsters, heralded and lauded. B||8S||A simple insult, casually inflicted, striking very, very deep. B||9S||The deathbed curse of a betrayed queen. B||10S||A wandering spirit, visible at will, an inflamer of human passions. B||JS||A priestess of a merciful temple of healers, on pilgrimage to the birthplace of her order. B||QS||A warrior-priestess of a truly bloodthirsty cult. B||KS||A jealous and vengeful rival, who is an infamous dueler. G||1D||The human servant of a mighty and unspeakable demiurge. G||2D||A cask of honey wine, tribute to a fierce bandit-queen. G||3D||A war-sorceress, slender but commanding, with golden hair. G||4D||The arrival of a hundred fearsome warships on an unprepared, prosperous, peaceful coast. G||5D||The arrival of unexpected and improbable allies. G||6D||The self-important master of strategy to a great general. G||7D||The site of a pitched battle, ground churned and stinking. G||8D||An order of magician-monks who punish blasphemers. G||9D||A much-decorated company of the enemy's light cavalry. G||10D||The country fort, made mostly of mud bricks, of a local warlord. G||JD||A vengeful and jealous god, displeased by the lapses of his followers, however scrupulously they observe. G||QD||An executioner, a strangler, in service to a ruthless king. G||KD||A chest containing the tax monies of a rural province. G||1H||A secret order of warrior-mystics, defending their relics. G||2H||An old, proud fortress on an important mountain pass. G||3H||An unspeakable demon of atrocity and rage, bound in chains for a thousand years, aware suddenly of a minute loosening of his bonds. G||4H||A token indicating that its bearer speaks for the high general. G||5H||A great army's marching orders, passwords, and signals. G||6H||A speaker for the ancestors, carrying secrets and warnings. G||7H||A demon of rage and avarice, secret power behind a great tyrant's rule. G||8H||A day sacred to an oppressed slave cult, the celebration of which is punishable by torture. G||9H||A terrible and devastating ambush. G||10H||A tender of war-bulls, shaved-headed and fearless. G||JH||The head of a high war-captain, in a carved wooden cask. G||QH||A warrior-woman, queen of her small wild tribe, hard-pressed by advancing civilization. G||KH||The ghost of a tyrant king, strangled by his own daughter. G||1C||A local warlord's ancestral sword, much honored. G||2C||An army's scryer, commanding six sharp-fanged gaunts. G||3C||A bitter and unseasonable cold, caused by warring elementals. G||4C||A hard-won victory, with many dead on both sides. G||5C||A soldier's plain shortsword, gradually developing a taste for the blood of women. G||6C||A brutish and tyrannical warlord and his uncouth thugs. G||7C||A sword held in great esteem by a certain warrior lineage, drawn now for the first time in three lifetimes. G||8C||A high, many-towered wall on a fierce border. G||9C||A demon-god of blood and vengeance, forgotten since antiquity, recently awakened. G||10C||A youth or maiden, the reincarnation of a great hero, whose soul remembers glory. G||JC||A powerful general's death of her wounds, which will shatter her army into factions. G||QC||An altar to devils of the waste, stinking with gore. G||KC||An outlying watchtower on a wooded hill. G||1S||The very first time that a certain young soldier, impressed against his choice and wanting nothing more than to return to his home, has killed. G||2S||A captured war-horse with a taste for human meat. G||3S||A warrior overcome with the weight of his weapons and the smell of gore. G||4S||A summoner of illusions and diversions, mild and of good humor, but gullible. G||5S||A great warship, set with ram and mangonel. G||6S||A flock of hunterbirds, sharp-beaked, clever, and dreadful. G||7S||The guardian spirit of a foolhardy, naive, reckless and impressionable young person. G||8S||A prodigy-mage, still a maid, drunk with occult power. G||9S||A genius of flame, imprisoned within a brass mirror. G||10S||The mutiny and revolt of a prestigious cavalry company. G||JS||A fortress guarding the only pass through treacherous mountains, overseen by a corrupt and voracious war-captian. G||QS||The campsite of a traveling army, not long deserted. G||KS||An enemy champion, fearless and bellowing. U||1D||The boasting chief of a team of rock-quarriers. U||2D||The passage of a ghostly army, dragging their slain and injured. U||3D||The captain of a foreign troop, sent to collect tribute. U||4D||The soul of a dead wizard, seeking an advantageous rebirth. U||5D||A gutted tower, home to many birds. U||6D||A youth or maiden, the reincarnation of an ancient sage, remembering uncanny arts but forgetful of safeguards. U||7D||An apothecary, squint-eyed, with many uncanny potions. U||8D||A long-dead queen, still trying to defend her realm. U||9D||A camp physician, her pockets full of salves and drugs. U||10D||The young, beautiful wife of an old man whom the gods have touched. U||JD||A murderer-for-hire, luckless and in poverty, from whom the gods have turned their faces. U||QD||The fey and unfriendly guardians of an enchanted glade. U||KD||The exposure by erosion of a long-buried door. U||1H||A girl with the soul of a leopard, born inappropriately into a human body. U||2H||A serpent-demoness, malicious and venomous, seeking vengeance. U||3H||The guardian of a tomb, a statue cast in silver with ruby eyes. U||4H||An ambitious petty-wizard, quick to take offense. U||5H||The awakening of three powerful and malignant genii. U||6H||The bloodthirsty ghosts of those drowned in an accursed water. U||7H||A fallen temple, overgrown with moss and ivies. U||8H||The son of a great tyrant, born crippled and denied his inheritance. U||9H||The wetnurse of an austere scholar's adopted child. U||10H||The meeting by chance of old enemies, one less forgetful than the other. U||JH||A hermit priestess, practicing obscure deprivations. U||QH||A reader of omens and caster of auguries, with grim news. U||KH||The arrival of honored emissaries from a wealthy, exotic land. U||1C||A waystation on a broad road, with a campsite and shrine. U||2C||A scholar and antiquarian, unmindful of danger. U||3C||The secret central shrine of a temple to forgotten gods. U||4C||A new village built on the ruins of a forgotten people. U||5C||A place where warring demons have left the earth churned, upthrust, and charged with occult forces. U||6C||The burglary of a magical order's innermost library. U||7C||A ruthless bully of an under-officer with high ambitions. U||8C||The father of a child possessed by a voracious spirit. U||9C||An unsavory treasure-seeker, with an honest map. U||10C||A trainer of apes, bereft, mourning the death of his dearest performer. U||JC||A small room under the foundation, its doorway bricked shut, the prison of a dreadful and malicious spirit. U||QC||A wandering intelligence, intent on driving mortals mad. U||KC||A treasure seeker, following the whispers of a slave spirit. U||1S||A slow-moving caravan with many wagons and travelers. U||2S||A necromancer who steals the knowledge of the dying. U||3S||A rough wolf-hunter, surly, filthy, and crude. U||4S||A market on the crossroads, full of sound and color. U||5S||A cruel and powerful young lordling. U||6S||The convocation of a ruins' ghouls, gaunts, and wisps. U||7S||Instruments of torture, haunted by their long-dead victims. U||8S||A fearsome storm, with thunder and driving winds. U||9S||The opening by sorcery of an ancient door, set in the earth over the crypts of some forgotten convent or monestary, until now sealed with potent spells. U||10S||An ancient stone way marker, indicating an overgrown road. U||JS||A knowledge-mad sorceress, delving into ancient secrets. U||QS||A golden armlet, still on the skeletal arm of its owner. U||KS||A wealthy merchant's son, refined and crafty. V||1D||A great convocation of mages, with many orders attending. V||2D||A midwife, weary and appalled, having delivered a tenth consecutive stillbirth. V||3D||The celebration of a day sacred to the city's chief cult. V||4D||The proprietress of a wanton-house, with her manservant. V||5D||The solemnization of treaty between two neighboring principalities, negotiated in the face of brutality and assassination, brave and hopeful but quite doomed. V||6D||The murder by strangling of an officer of the city watch. V||7D||A public bathing house in a wealthy city, of very good quality, where only the most refined and modish vices are permitted. V||8D||A ghoulish eater of dead flesh, driven by unusual lusts. V||9D||The corpse of a lord's hunting hound, caught in a rose-briar. V||10D||The written deed to a certain house, affirmed and sealed. V||JD||A wayhouse in which plague-victims have recently stayed. V||QD||A poor home shared by many families of beggars. V||KD||A wealthy merchant-priest with much political clout. V||1H||A vicious gang of cutthroats and alley-thieves. V||2H||A conjurer who needs blood to entice his uncouth spirits. V||3H||An imbiber of sorcerous drugs, seeking congress with demons. V||4H||A fallen-in mansion, where by night ghosts and devils meet. V||5H||The college of a small but prestigious magical order. V||6H||A tower of silver and alabaster, which rises from the sea under the new moon. V||7H||A squat town on the banks of a wide, long river, rich from plunder, whose men raid up and down the river in their ugly boats. V||8H||A decrier of the gods as false, unworthy of our attention, and his learned detractors, in heated dispute. V||9H||A young widower, raging, whose beautiful wife was murdered by sorcery by a romantic rival. V||10H||A wizard jealously guarding her magical territory. V||JH||The burglary of the storehouse of a powerful robber-merchant. V||QH||The return of a reclusive enchantress to her home. V||KH||A night-wisp, who devours its victims' magical potency. V||1C||A jaded gladiator, murderer of both enemies and friends. V||2C||An ambitious farmer, hungry for gossip or silver. V||3C||A slight and subtle demon, child of blasphemy, craving mischief. V||4C||The unwitting husband of a serpent-demoness. V||5C||The young mother of a baby prince, whose husband the king has been overthrown and put to death. V||6C||A baby's birth, heralded by prophets, written of in antique books, forseen by the wise. V||7C||A noble house's signatory ring, left behind in a street brawl. V||8C||A tempter devil, fond of luxury and sin, respecter of no law and every appetite, imprisoned until this very hour and minute within a stone crypt behind an old monk's garden. V||9C||An underground chamber, eerie with blue-green lights. V||10C||A devil of the lower air, malicious and full of pranks. V||JC||The ghost of a suicide, a person overcome by guilt and shame, who finds in death no release. V||QC||The warden ghost of the place, generous to the good-willed. V||KC||A troupe of musicians for hire, one of whom is a burglar and cutpurse. V||1S||The daughter of an emperor, denied nothing, prey to fleeting whims, craving discipline. V||2S||The unscrupulous landlady of a roadside wayhouse. V||3S||A precocious child disputing with philosophers and declaimers. V||4S||One mistakenly condemned, fled into hiding. V||5S||The private garden of a noble house. V||6S||An innkeeper who murders and robs his wealthy guests. V||7S||A fur-trapper, simple but good-natured, and his daughter. V||8S||A warehouse on the docks, full of stolen silk. V||9S||A band of slavers both bold and incorrigible. V||10S||A court dandy, casually cruel, exiled from the presence of the prince for a petty slight. V||JS||The flight of a prince and his forbidden lover into hiding. V||QS||A conjurer possessed by spirits of uncivil character. V||KS||A village executioner, practicing his trade on a caught burglar.