Mechaton
campaign battle 2


anyway.
A Penny for Your Thoughts



Mechaton
campaign battle 2


Stats

Going into the battle:
Em: Society & conscience (x1) 24, economy & jobs (x2) 48, security & law enforcement (x2) 48.
J: Society & conscience (x3) 84, economy & jobs (x1) 28, security & law enforcement (x1) 28.
Me: Society & conscience (x3) 84, economy & jobs (x1) 28, security & law enforcement (x2) 56.

Whoever owns the neon green station on the orbital at the end of the battle gets +1 to their society & conscience multiplier.

Em's fielding 4 mechs with a total of 16 attachments, and 2 stations. She gets 7 points per, for a starting score of 42. She's the defender.

J's fielding his 5 mechs with a total of 20 attachments, and 2 stations. He gets 5 points per, for a starting score of 35.

I'm fielding 6 mechs with a total of 24 attachments, and 2 stations. I get 3 points per, for a starting score of 24.

Over the course of the battle, I lose 3 mechs and a station. Em loses a couple of attachments from her mechs; J loses not even that.

Final scores for this battle:
Em: 42, plus the +1 society & conscience multiplier.
J: 40.
Me: 12.

Campaign scores:
Em: 66; Society & conscience (x2) 132, economy & jobs (x2) 132, security & law enforcement (x2) 132.
J: 68; Society & conscience (x3) 204, economy & jobs (x1) 68, security & law enforcement (x1) 68.
Me: 40; Society & conscience (x3) 120, economy & jobs (x1) 40, security & law enforcement (x2) 80.

My Fave Mech

This is my modified heavy mining tug, the spearhead of my attack:

2 white, 2 red at hand to hand for its arms, 1 blue for being a chucker, 1 green for its thrusters, space attachment, 3 1-shot rockets.

The Battle

Em's defending. Here's the battlefield, mostly set up. The black is space, the gray place is the Rasili orbital:

I know that all those little gray and white structures are indecipherable to you, so here's the same again with colored spotlights. The triangles indicate directions of violence. I'm in green, Em's in red, J's in blue:

So... That's exactly how it plays out. J ignores Em's mechs and orbital entirely for the whole battle, concentrating on me. I attack Em with my forward mechs and try to hold off J with my rearward ones. The consequence is exactly what you'd predict:

That's halfway into the battle, doomsday minus 7 or so.

Here's a shot of the meat grinder:

Here's one of the mean dog:

So there were no dramatic reversals, no surprise moves, no last-ditch runs. Just Em and J dividing me up neatly between them and each butchering their half.

First my fave heavy mining tug went down, doomsday minus 5, one hand on the goal post:

Score: Em 42, J 35, me 21

I like how unconcerned Em's yellow mech looks (and well it might; it never took a hit). It's like "next?"

Then my blue laser tug, at the end of the same turn:

Score: Em 42, J 35, me 18

And last one of my defending chuckers, giving its station up to J, doomsday minus 3:

Score: Em 42, J 40, me 12

The doomsday clock ticked down to 2, Em ticked it down to 1, and I (seeing no possible advantage to sticking it out) ticked it down to 0. The sad, bad, tragic end for me.


the comment thread

anyway.